Hi, I'm Fuzzwah.

This site is a dumping ground for things I find interesting. If you're looking for content I've personally generated you might want to head directly to one of my other sites:

Hi, I'm Fuzzwah.

Will Destroy the Galaxy for Cash (Jacques McKeown, #2)

Will Destroy the Galaxy for Cash (Jacques McKeown, #2)
The hero of Will Save the Galaxy for Cash returns to do what he does best. Which is - what again, exactly?

With the age of heroic star pilots and galactic villains completely killed by quantum teleportation, the ex-star pilot currently named Dashford Pierce is struggling to find his identity in a changing universe.

Then, a face from his past returns and makes him an offer he can't refuse: take part in just one teeny weeny, slightly illegal, daring heist, and not only will he have the means to start the new life he craves, but also save his childhood hero from certain death.

How hard could that be? If you need to ask - you don't know Dashford Pierce.

Before long, Pierce is surrounded by peril, and forced to partner with the very same supervillains he'd spent his heroic career thwarting. But when he's confronted by the uncomfortable truth that star pilots might not have been the force for good they had intended to be, he begins to wonder if the villains hadn't had the right idea all along....



Will Save the Galaxy for Food (Jacques McKeown, #1)

A not-quite epic science fiction adventure about a down-on-his luck galactic pilot caught in a cross-galaxy struggle for survival! Space travel just isn't what it used to be. With the invention of Quantum Teleportation, space heroes aren't needed anymore. When one particularly unlucky ex-adventurer masquerades as famous pilot and hate figure Jacques McKeown, he's sucked into an ever-deepening corporate and political intrigue. Between space pirates, adorable deadly creatures, and a missing fortune in royalties, saving the universe was never this difficult!

From the creator of Mogworld and Jam!

Benjamin Richard "Yahtzee" Croshaw is a British-Australian comedic writer, video game journalist, author, and video game developer. He is perhaps best known for his acerbic video game review series, Zero Punctuation , for The Escapist.

Will Save the Galaxy for Food (Jacques McKeown, #1)

Uncanny Collateral (Valkyrie Collections, #1)

Alek Fitz is a reaper, a collection agent who works for the supernatural elements of the world, tracking down debtors and solving problems for clients as diverse as the Lords of Hell, vampires, Haitian loa, and goblins. He’s even worked for the Tooth Fairy on occasion. Based out of Cleveland, Ohio, Alek is the best in the game. As a literal slave to his job, he doesn’t have a choice.

When Death comes looking for someone to track down a thief, Alek is flung into a mess of vengeful undead, supernatural bureaucracy, and a fledgling imp war. As the consequences of failure become dire, he has few leads, and the clock is ticking. Only with the help of his friend Maggie—an ancient djinn with a complex past—can he hope to recover the stolen property, save the world, and just maybe wring a favor out of the Great Constant himself.

It’s a hell of a job, but somebody’s got to do it . . .

Uncanny Collateral (Valkyrie Collections, #1)

False Gods (Horus Heresy #2)

The human Imperium stands at its height of glory - thousands of worlds have been brought to heel by the conquering armies of mankind. At the peak of his powers, Warmaster Horus wields absolute control - but can even he resist the corrupting whispers of Chaos?

False Gods (Horus Heresy #2)

Horus Rising (Horus Heresy #1)

After thousands of years of expansion and conquest, the imperium of man is at its height. His dream for humanity nearly accomplished, the emperor hands over the reins of power to his warmaster, Horus, and heads back to Terra. But is Horus strong enough to control his fellow commanders and continue the emperor's grand design?

Horus Rising (Horus Heresy #1)


New Spring (Wheel of Time, #0)

The city of Canluum lies close to the scarred and desolate wastes of the Blight, a walled haven from the dangers away to the north, and a refuge from the ill works of those who serve the Dark One. Or so it is said.

The city that greets Al’Lan Mandragoran, exiled king of Malkier and the finest swordsman of his generation, is instead one that is rife with rumour and the whisperings of Shadowspawn. Proof, should he have required it, that the Dark One grows powerful once more and that his minions are at work throughout the lands.

And yet it is within Canluum’s walls that Lan will meet a woman who will shape his destiny. Moiraine is a young and powerful Aes Sedai who has journeyed to the city in search of a bondsman. She requires aid in a desperate quest to prove the truth of a vague and largely discredited prophecy—one that speaks of a means to turn back the shadow, and of a child who may be the dragon reborn.

New Spring (Wheel of Time, #0)

Slight Change

In a few days the registration for the domain fuzzwahracing.com runs out and I've decided that I'm not going to renew it. I'm going to switch this site over to use the address iracing.fuzzwah.com. It'll save me a few dollars and doesn't really impact anything.


Assassin's Quest (Farseer Trilogy, #3)

King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies.

But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was.


Praise for Robin Hobb and Assassin’s Quest

“Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.” —George R. R. Martin

“An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.” Kirkus Reviews (starred review)

“Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!” —Melanie Rawn

Assassin's Quest (Farseer Trilogy, #3)