Books I've read (old posts, page 5)

Moving Pictures (Discworld, #10)

Discworld's pesky alchemists are up to their old tricks again. This time, they've discovered how to get gold from silver -- the silver screen that is. Hearing the siren call of Holy Wood is one Victor Tugelbend, a would-be wizard turned extra. He can't sing, he can't dance, but he can handle a sword (sort of), and now he wants to be a star. So does Theda Withel, an ambitious ingenue from a little town (where else?) you've probably never heard of.

But the click click of moving pictures isn't just stirring up dreams inside Discworld. Holy Wood's magic is drifting out into the boundaries of the universes, where raw realities, the could-have-beens, the might-bes, the never-weres, the wild ideas are beginning to ferment into a really stinky brew. It's up to Victor and Gaspode the Wonder Dog (a star if ever one was born!) to rein in the chaos and bring order back to a starstruck Discworld. And they're definitely not ready for their close-up!

Men at Arms (Discworld, #15; City Watch #2)

A Young Dwarf's Dream

Corporal Carrot has been promoted! He's now in charge of the new recruits guarding Ankh-Morpork, Discworld's greatest city, from Barbarian Tribes, Miscellaneous Marauders, unlicensed Thieves, and such. It's a big job, particularly for an adopted dwarf.

But an even bigger job awaits. An ancient document has just revealed that Ankh-Morpork, ruled for decades by Disorganized crime, has a secret sovereign! And his name is Carrott...

And so begins the most awesome epic encounter of all time, or at least all afternoon, in which the fate of a city—indeed of the universe itself!—depends on a young man's courage, an ancient sword's magic, and a three-legged poodle's bladder.

Interesting Times (Discworld, #17; Rincewind #5)

'A foot on the neck is nine points of the law'

There are many who say that the art of diplomacy is an intricate and complex dance. There are others who maintain that it's merely a matter of who carries the biggest stick. The oldest and most inscrutable (not to mention heavily fortified) empire on the Discworld is in turmoil, brought about by the revolutionary treatise What I did on My Holidays. Workers are uniting, with nothing to lose but their water buffaloes; warlords are struggling for power - and what the nation wants, to avoid terrible doom for everyone, is a wizard. Rincewind is not the Disc’s premier wizard – in fact, he can’t even spell ‘wizard’ – but no-one specified whether competence was an issue. And they do have a very big stick…

Mighty Battles! Revolution! Death! War! (And his sons Terror and Panic and daughter Clancy).

Alternate cover edition for ISBN 9781407034966

I Shall Wear Midnight (Discworld, #38)

It starts with whispers.

Then someone picks up a stone.

Finally, the fires begin.

When people turn on witches, the innocents suffer. . . .

Tiffany Aching has spent years studying with senior witches, and now she is on her own. As the witch of the Chalk, she performs the bits of witchcraft that aren't sparkly, aren't fun, don't involve any kind of wand, and that people seldom ever hear about: She does the unglamorous work of caring for the needy.

But someone--or something--is igniting fear, inculcating dark thoughts and angry murmurs against witches. Aided by her tiny blue allies, the Wee Free Men, Tiffany must find the source of this unrest and defeat the evil at its root--before it takes her life. Because if Tiffany falls, the whole Chalk falls with her.

Chilling drama combines with laughout-loud humor and searing insight as beloved and bestselling author Terry Pratchett tells the high-stakes story of a young witch who stands in the gap between good and evil.

Guards! Guards! (Discworld, #8; City Watch #1)

Here there be dragons . . . and the denizens of Ankh-Morpork wish one huge firebreather would return from whence it came. Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, after all . . .).

Meanwhile, back at Unseen University, an ancient and long-forgotten volume-- The Summoning of Dragons--is missing from the Library's shelves. To the rescue come Captain Vimes, Constable Carrot, and the rest of the Night Watch who, along with other brave citizens, risk everything, including a good roasting, to dethrone the flying monarch and restore order to Ankh-Morpork (before it's burned to a crisp). A rare tale, well done as only Terry Pratchett can.

Feet of Clay (Discworld, #19; City Watch, #3)

'Sorry?' said Carrot. If it's just a thing, how can it commit murder? A sword is a thing' - he drew his own sword; it made an almost silken sound - 'and of course you can't blame a sword if someone thrust it at you, sir.'

For members of the City Watch, life consists of troubling times, linked together by periods of torpid inactivity. Now is one such troubling time. People are being murdered, but there's no trace of anything alive having been at the crime scene. Is there ever a circumstance in which you can blame the weapon not the murderer? Such philosophical questions are not the usual domain of the city's police, but they're going to have to start learning fast...

Eric (Discworld, #9; Rincewind #4)

Discworld's only demonology hacker, Eric, is about to make life very difficult for the rest of Ankh-Morpork's denizens. This would-be Faust is very bad...at his work, that is. All he wants is to fulfill three little wishes:to live forever, to be master of the universe, and to have a stylin' hot babe.

But Eric isn't even good at getting his own way. Instead of a powerful demon, he conjures, well, Rincewind, a wizard whose incompetence is matched only by Eric's. And as if that wasn't bad enough, that lovable travel accessory the Luggage has arrived, too. Accompanied by his best friends, there's only one thing Eric wishes now -- that he'd never been born!

The Dragons of Heorot (Heorot, #2)

A new generation is growing up on the island paradise of Camelot, ignorant of the Great Grendel Wars fought when their parents and grandparents first arrived from Earth. Setting out for the mainland, this group of young rebels feels ready to fight any grendels that get in their way. On Avalon, however, there are monsters which dwarf the ones their parents fought, and as the group will soon learn, monsters also dwell in the human heart.

Beowulf's Children (Heorot, #2)

A new generation is growing up on the island paradise of Camelot, ignorant of the Great Grendel Wars fought when their parents and grandparents first arrived from Earth. Setting out for the mainland, this group of young rebels feels ready to fight any grendels that get in their way. On Avalon, however, there are monsters which dwarf the ones their parents fought, and as the group will soon learn, monsters also dwell in the human heart.

Einstein's Shutter

Einstein s Shutter is a whirlwind journey into a decade of one man s life. A relationship, the death of a friend and an insider view of what happened in NYC after 9/11. It is a story about redemption, reincarnation and ultimately about the power of the human spirit in a man and a city, finding the strength they need to rise again. See the reviews on Amazon.com