The resulting short film, Half-Life: Escape From City-17, juxtaposes epic sci-fi wasteland shots with live-action sequences captured in Toronto using a handheld camera.The brothers launched Escape From City-17 in February, hoping to attract lucrative TV commercial work by showcasing their visual effects talents. Instead, the short found instant traction among videogame fanboys, paving the way for a feature film project and two more installments of a projected Half-Life trilogy.Like Neill Blomkamp's gritty District 9, which similarly started out as a short film before expanding into a big-screen blockbuster, City-17 is a shining example of grass-roots moviemaking conjured by filmmakers with distinctive vision and no shortage of DIY drive.
I wanted to let you know we'll soon be looking for beta testers to help us develop a unique new way to play Civilization. Ever since we finished Civilization Revolution last year, I've been looking at ways of expanding the Civ gameplay experience to include solo, competitive and cooperative play to take advantage of the uniqueness of social networks. We're calling this project Civilization Network and the full game will be available next year on Facebook.
It's a class that has its roots in old school fantasy, but we believe you haven't seen it quite like this before," said Blizzard's Chris Metzen during the official unveiling. "I'm very proud to introduce to you, the new Diablo 3, with all of its open-handed, Tiger-strike packed fury, the Monk."A cinematic using the Diablo III engine was hsown, with a bald-headed, staff-wielding Monk battling a fire-shooting demon. The beareded Monk used its bare hands near the end, finishing off the demon with an open-palmed attack.
Carmack couldn't tolerate having to accommodate the need to minimize his own programming efforts in order to not shift code too much and unsettle the other companies relying on the same tech. "The work I'm doing now on id Tech 5 is changing some fundamental class hierarchy stuff across all of our resources, and it's the right thing to do. It's better, because of that. It's incredibly painful just doing it in our codebase. There's no way I would contemplate doing that if I had 50 other development teams that would have to go through and make similar changes on there.
We noticed that a group of raiders attempted to block our progress to Wellspring by driving directly into our path with guns blazing. The surprise attack evoked images of Mad Max or The Road Warrior as these makeshift vehicles launched over dunes and the rough terrain of the Wasteland in a pack. Fortunately, our nimble buggy was much better than their junk heaps, and thanks to some quick turns and blasts of nitrous we were able to outmaneuver them and line them up for target practice. Once you get a target in front of you, your guns will autolock. After a few quick bursts, the raiders were turned into scrap and we were free to proceed.
The goal was simple -- shoot to kill; we weren't working on an objective -- but actually surviving wasn't so easy. We all had to rely on each others' unique skills to get through. It turned out that Roland (the soldier) and his shielded turret provided much-needed cover for those low on health. As in Left 4 Dead, we could use any health packs we had to revive downed comrades, and, if we went down, could still shoot (albeit with limited range of movement) until help arrived or we bled out.
Entitled "Crash Course," the latest DLC delivers new single-player, multiplayer and co-operative gameplay to both platforms. Targeted for release in September, "Crash Course" bridges the gap between the end of the "No Mercy" campaign and the beginning of "Death Toll" in the original game, expanding the game universe with new locations, new dialogue from the original cast, and an explosive finale
To say thank you for a decade is even more of a monumental task. We say it anyway. Thank you for more than ten years of community involvement, contribution, and support. Thanks for the passion, for the letters, for the ravenous support (and defense) of us online, for pouring through our stories, for getting to the farthest climbs and reaches of our worlds, for the montages, for the speedruns, for the machinima, for the artworks, for the Master Chief suit you fashioned out of cardboard, for the Warthog Launches, for the...well, you get the idea.
These new screenshots from 1C's console flight sim IL-2 Sturmovik: Birds of Prey illustrate the challenge in recreating a 1940s flight environment.
We are very pleased to announce that Smith & Tinker has authorized us (MekTek.net) and our professional studio (MekTek Studios) to distribute and package a worldwide free release of MechWarrior4 and all of its expansions.This free release of MechWarrior 4 commemorates BattleTech's 25th anniversary as well as MekTek's 10th anniversary, and will allow BattleTech fans a chance to re-discover MechWarrior, as well as help us bring in a new army of players who are discovering MechWarrior and the BattleTech universe for the first time, completely for free.