Hi, I'm Fuzzy.
This site, Fuzzy's Logic, is a dumping ground for things I find interesting. If you're looking for content I've personally generated you might want to head directly to one of my other sites:
SpaceX Founder, CEO, and Lead Designer Elon Musk will discuss the long-term technical challenges that need to be solved to support the creation of a permanent, self-sustaining human presence on Mars. The technical presentation will focus on potential architectures for sustaining humans on the Red Planet that industry, government and the scientific community can collaborate on in the years ahead.
Here's a video of my first race in the OSR V8 Development Series. This is the 2nd split and I think you'll find the last 10 minutes pretty entertaining as I was running in 7th with my team mate Thom behind me as we chased down 3 cars who hadn't taken fresh tyres at the pit stop.
Two weeks into the new season and I've had some time to run in the 3 hosted leagues which was I was interested in:
Aussie Racing Cars Championship
SEK Le Mans Series
OSR iKART V8 Development Series
I posted previously to explain my excitement about the Aussie Cars series. While I've definitely enjoyed the car, it quickly became apparent that the racing wasn't actually going to be that great.
The Le Mans league was an interesting idea, all drivers would run each of the 4 tracks for 3 weeks races each; first in a GT3 car in a 60 minute race, then GT1 in a 90 minute race, then HPD in a 120 minute race. While I don't have a lot of experience in the GT3 cars, I enjoyed running the Audi R8 at Le Mans. I did pretty well in the GT1 Aston where I have more experience. However with the HPD round coming up I came to the conclusion that I just can't commit to a 2 hour race + 30 minute qually session which starts at 9pm. I wouldn't be in bed until midnight.....
The V8 Development Series is the feeder series into the main OSR V8 Supercar series and seemed like a good way to dip my toes into driving the Commodore. Long story short, I've really enjoyed learning to tame the beast and have decided that it will be my main focus for the season. My goal for the season is just to continue coming to grips with the Commodore and improving my times. I would be very happy to find myself making the top split in the dev series.
I'll also be running in the official V8SC race which runs on 8:15pm Sunday night AEST time.
I'll probably also try to run in the Kamel GT series race which runs after the V8's on Sunday night in the new Nissan ZX-T, as it is a boatload of fun.
I dropped the Aussie Cars league because it runs on Thursday nights and that clashes with V8SC practice night for the team I've joined.... More on that in another post shortly.
In this tutorial, we’ll create and deploy a Python web application to Amazon. We’ll use some DevOps tools such as Ansible, Terraform, and Vagrant and discuss how we’ll run the application itself.
With my thousands of hours of track time, diverse coaching experience and engineering background, I am in a unique position to ensure that Driver 61 is a complete resource to guide drivers of all experience levels to improve and finesse their skill whether they are just having fun or are racing seriously.
The reconstruction is the culmination of around three months’ work, from detailed drawings to finished fibreglass model. Nicholls created a steel frame and bulked it out using polystyrene and wire mesh, before sculpting the surface in clay:.“This is where the subject finally comes to life,” he explains, “by adding all the skin details such as scales and wrinkles, and beaks and horns.” A master mould was made from this sculpture, allowing Nicholls to make fibreglass models ready to be painted.
I asked Nicholls what makes this Psittacosaurus so special? “The most surprising features include an unusually large and wide head, highly pigmented clusters of scales on the shoulders, robust limbs, patagiums (skin flaps) behind the hind limbs, and a highly pigmented cloaca.” These features make him confident this is the most accurate reconstruction ever produced: “When the anatomy surprises me – it confirms that I’ve followed the fossil evidence rather than any preconceived ideas of my own.”
At the core of the game is a brilliant original idea. You apply one of eight abilities to the lemmings, which all have obvious uses but can also follow on and interrupt each other to offer new possibilities. These can be simple and natural – transitioning a digger into a floater – or fiendish tests of multitasking and timing. Try catching a digger as a floater, turning him into a blocker, catching the lemmings behind him as floaters, then grabbing one to build a bridge up as a landing pad before you run out of brollies. Later levels ask for enormous precision, making you land lemmings on tiny pillars, bounce bridges around the landscape, and carve mercilessly through the terrain.