Hands-on with HoloLens

With the HoloLens Developer Edition starting to make its way into developers' hands, Microsoft has at least eased up on the restrictions, and earlier this week I was able to use the device for a couple of hours on my own; not in a tightly scripted, controlled environment, but without any supervision at all. And for the first time, we were allowed to take pictures and photographs when we did.The hardware itself hasn't changed a whole lot in the fifteen months since Microsoft unleashed it on the world. Even at that announcement, the company had a model of how the first production units would look (though the prototypes we played with were altogether more bulky and uncomfortable), and when I used the hardware a second and third time, it more or less matched that design. An adjustable band fits around your head, holding the thing in place, allowing the working parts to be adjusted up and down and back and forward to find a comfortable position.

Hands-on with HoloLens