Michael Abrash Talks About Working At Valve

The closest anyone came to giving me direction was when most of the Source engine team was working on Portal 2 optimization; I've done a lot of optimization, so I suggested to Jay Stelly that maybe I should work on Portal 2 as well. Jay said, "Yeah, you could do that, but we'll get it shipped anyway." After a couple of discussions like that, I realized that he was saying was that I should think about whether that was really the most valuable thing I could be doing - there were plenty of people who were skilled at optimizing the Source engine already working on Portal 2, so it would be more useful to think about what high-impact things I could do that no one else was doing. That, and conversations with various people around the company, kicked me into a different mode of thought, which eventually led me to a surprising place: wearable computing.

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