Kids are inherently playful and social. They naturally play and learn by using their hands, building stuff and doing things together. Making code physical - known as tangible programming - offers a unique way to combine the way children innately play and learn with computational thinking.
Project Bloks is preceded and shaped by a long history of educational theory and research in the area of hands-on learning. From Friedrich Froebel, Maria Montessori and Jean Piaget’s pioneering work in the area of learning by experience, exploration and manipulation, to the research started in the 1970s by Seymour Papert and Radia Perlman with LOGO and TORTIS. This exploration has continued to grow and includes a wide range of research and platforms.
However, designing kits for tangible programming is challenging—requiring the resources and time to develop both the software and the hardware. Our goal is to remove those barriers. By creating an open platform, Project Bloks will allow designers, developers and researchers to focus on innovating, experimenting and creating new ways to help kids develop computational thinking. Our vision is that, one day, the Project Bloks platform becomes for tangible programming what Blockly is for on-screen programming.