Tough times on the road to Starcraft

With everyone looking critically at StarCraft, it was clear that the project needed to be vastly more ambitious than our previous ground-breaking efforts in defining the future of the real-time strategy (RTS) genre with the first two Warcraft games.At the time of the StarCraft reboot, according to Johnny Wilson, then Editor in Chief of Computer Gaming World, the largest-distribution gaming magazine of that time, there were over eighty (80!!) RTS games in development. With so many competitors on our heels, including Westwood Studios, the company that originated the modern RTS play-style, we needed to make something that kicked ass.

Tough times on the road to Starcraft
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